

Infamously, many Diablo 2 players would skip heaps of Act III, and some find it to be the weakest act in the game. One of the more interesting parts of 2.4 is how Act III has been changed. Blizzard says this “can add more possibilities by using lower-level Set items for more character builds.” Act III skipping has been changed The main change here is increasing the possibilities for insight, which Blizzard says is one of the more popular Rune Words.įour new Horadric Cube recipes have been added too, which are “ladder exclusive,” and mainly deal with exceptional and elite sets of weapon and armor. Rune words have been mixed up a bit, as there will be “exclusive ladder” versions, including insight on bows/crossbows, infinity, obedience, and pride on spears. New Rune Words and Horadric Cube recipes were added For newer solo players, it makes the early game a little more exciting. Also, mercenaries can generally use more abilities (like the Rogue Archer utilizing freezing/explosion arrow) so they should perform better overall. Instead of gambling on a “randomized level difference from your character’s level” when hiring them, they’ll now match your level directly. Using mercenaries (NPC helpers) in Diablo 2 is generally useless, but now 2.4 is making them a little more enticing. When the threshold is met by selling enough Stone of Jordan rings, Uber Diablo will spawn for everyone in the same region, not only those on the same server instance.” Players can also use the /uberdiablo command to coordinate/communicate when he will spawn. After hitting a certain mark, Uber Diablo will spawn on the map and take over the place of a unique monster.īut now, in 2.4: “Uber Diablo progress for each game type will now be kept by the regional database. As a recap, players need to offer a certain number of Stone of Jordan rings (known as “SOJs”) to merchants on Hell difficulty.
DIABLO II PATCH HISTORY UPDATE
Uber Diablo was added as a superboss in 2003’s update 1.10, but now in patch 2.4, there’s a few quality of life upgrades to ensure that the process runs a bit smoother. Sorceress – Cold skills generally were buffed, lightning skills got more synergies, and “lesser-used” fire skills were buffedĪ big theme of the balance patch is more about adding more viable options rather than taking them away.Paladin – Tooltip info was enhanced, AOE (area-of-effect) auras were buffed or altered (Thorns had the most changes), and “lesser-used combat skills” were brought up.Necromancer – “Lesser-used summons” were improved, including skeletal mages, bone skill synergies were buffed, and weaken now scales based on level.Druid – Casting delay changes mixed up how some abilities are used, shapeshifting Druids were “brought forward,” and summon Druids can summon more allies at once.Barbarian – Tooltips were shored up to be more helpful, throwing weapons were buffed to not consume as much with throwing mastery procs, and Leap Attack was buffed.Assassin – Martial arts skills consume one charge at a time instead of all three at once, shadow disciplines were largely unchanged, and traps were buffed overall.Amazon – Melee skills have been changed for build diversity, and passives were overall buffed to add incentives to pick them, while bows were scaled better at higher levels.Having played every class at some point in my life a few of these are fascinating, and some were altered more than others (the Barbarian got off pretty light, with a strong buff to leap attack being the most stark individual change). Blizzard says these changes have been made to “expand character build diversity.”Įverything from fire bow skill buffs to martial art skill charge changes are a go. Class changesĮvery class in Diablo 2 has been touched in some way, and this is the first major balance patch since March 23, 2010. Since the changes are too massive to detail here, instead we have breakdowns of the big picture parts of the patch notes. A new Diablo 2: Resurrected balance patch is in town, and is making history as the first major update to the game in over 10 years.
